This is a full process of modeling, unwrapping, texturing, and rendering an aircraft.
3d model are included.
Contents:
- 12 hours unnarrated, step-by-step video tutorial
- Project files & 4k PBR textures
SOFTWARE USED:
- Modeling - 3ds Max (you can follow this tutorial with any 3d package)
- Unwrapping – RizomUV
- Baking - Substance Painter
- Texturing - Substance Painter
- Presentation - Corona Renderer
Level:
- Intermediate
For artists who are already familiar with software used for modeling, unwrapping and texturing, it is a full creation process from which you can learn the workflow.
I used Tomi Väisänen’s Throttlewings Sparrow artwork as the reference. You can see his awesome work here
https://www.artstation.com/tomivai